int bluesky_watermark_medium_dirty = (96 << 20) / BLUESKY_BLOCK_SIZE;
int bluesky_watermark_high_dirty = (192 << 20) / BLUESKY_BLOCK_SIZE;
+int bluesky_watermark_low_total = (64 << 20) / BLUESKY_BLOCK_SIZE;
+int bluesky_watermark_medium_total = (128 << 20) / BLUESKY_BLOCK_SIZE;
+int bluesky_watermark_high_total = (256 << 20) / BLUESKY_BLOCK_SIZE;
+
/* Environment variables that can be used to initialize settings. */
static struct {
const char *env;